Sadly all of the vehicles utilize a control style similar to Halo, meaning that you point your targeting reticule to an area, push forward on the left stick and your vehicle will try to make its way there. Vehicles were something that made their first appearance in Unreal Tournament 2004 and the roster has only grown with Unreal Tournament 3. The few times when the controls become frustrating are when maneuvering vehicles in close-quarters and trying to switch weapons in a heated firefight. There's a slight aim-assist that kicks in when tracking an enemy, but it's never enough to make you feel like you're not in control. Despite being confined to two analog sticks rather than the keyboard and mouse afforded to both PC and PS3 players, the dual sticks handle the action very well. The Unreal Tournament franchise has always been rooted in fast and furious gameplay and that doesn't change with UT3. Luckily those patient enough to hold out are being rewarded with a more fully-featured experience right out of the box, despite lacking some of the customizability of the competition. Now, after several iterations spanning multiple platforms, Xbox 360 owners are getting their first taste of Unreal Tournament 3, the latest entry in the series, released winter of last year on PC and PS3. Epic Games created a little series known as Unreal Tournament back before the Y2K bug was supposed to ruin life as we know it.
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